Large City: Slæ̈rn Sáididi-īïf

Slæ̈rn Sáididi-īïf

Slæ̈rn Sáididi-īïf
Example Gnoll architecture.
StateNasdi
ProvenceGïtarejé Principality
RegionMazebepa Woodlands
Founded1058
Community LeaderLord Uhleish
Area164 km2 (65 mi2)
Average Yearly Temp-1°C (31°F)
Average Elevation4640 m (15223 ft)
Average Yearly Precipitation257 cm/y (101 in/y)
Population38958
Population Density237 people per km2 (599 people per mi2)
Town AuraElven High Magic
Naming
Native nameSlæ̈rn Sáididi-īïf
Pronunciation/xiˈhwux/ /jɪf/
Direct Translation[brief] [head]
Translation[Not Yet Translated]

Slæ̈rn Sáididi-īïf (/xiˈhwux/ /jɪf/ [brief] [head]) is a temperate Large City located in the Gïtarejé Principality of the Nasdi.

The name Slæ̈rn Sáididi-īïf is derived from the Sylvin language, as Slæ̈rn Sáididi-īïf was founded by Uhleish, who was culturaly Gnoll.

Climate

Slæ̈rn Sáididi-īïf has a yearly average temperature of -1°C (31°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a cold -25°C (-13°F). Slæ̈rn Sáididi-īïf receives an average of 257 cm/y (101 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Sáididi-īïf covers an area of nearly 164 km2 (65 mi2), and an average elevation of 4640 m (15223 ft) above sea level.

Overview

Slæ̈rn Sáididi-īïf was founded durring the late 12th century in spring of the year 1058, by Uhleish. The establishment of Slæ̈rn Sáididi-īïf suffered from many setbacks, delays, and obsticles, most notably a group of Slæ̈rn Sáididi-īïf which required millitary assistance exterminate before the community could finish being built.

Slæ̈rn Sáididi-īïf was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Sáididi-īïf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn Sáididi-īïf is buildings are arranged within a network of premissive cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Slæ̈rn Sáididi-īïf's brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Slæ̈rn Sáididi-īïf has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Slæ̈rn Sáididi-īïf ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Slæ̈rn Sáididi-īïf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Sáididi-īïf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Sáididi-īïf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Sáididi-īïf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Sáididi-īïf's parks.

Slæ̈rn Sáididi-īïf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Sáididi-īïf.

Slæ̈rn Sáididi-īïf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Sáididi-īïf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Sáididi-īïf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Sáididi-īïf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Sáididi-īïf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Sáididi-īïf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Sáididi-īïf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Sáididi-īïf's public wards, blessings, and other arcane systems.

Slæ̈rn Sáididi-īïf has an Scientific Academy which provides higher education in the natural sciences.

Slæ̈rn Sáididi-īïf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Sáididi-īïf's grid is powered by a god's will and kindness.

Slæ̈rn Sáididi-īïf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Slæ̈rn Sáididi-īïf has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Sáididi-īïf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Sáididi-īïf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Sáididi-īïf's natural decorations nor waterways.

Slæ̈rn Sáididi-īïf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Sáididi-īïf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Sáididi-īïf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Slæ̈rn Sáididi-īïf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Slæ̈rn Sáididi-īïf is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Slæ̈rn Sáididi-īïf's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Slæ̈rn Sáididi-īïf the milk never sours.

The Hellfire Ignis near Slæ̈rn Sáididi-īïf are known to be almost tame, such that they can be put to domestic use.

Slæ̈rn Sáididi-īïf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Augury energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 72
  • Farmers: 108
  • Farm Laborer: 229
  • Hunters: 134
  • Milk Maids: 99
  • Ranchers: 50
  • Ranch Hands: 101
  • Shepherds: 95
    • Farmland: 158169 m2
    • Cattle and Similar Creatures: 9739
    • Poultry: 116874
    • Swine: 7791
    • Sheep: 389
    • Goats: 77
    • Horses, Mounts, and Beasts of Burden: 3895

Craftsmen

  • Arms and Toolmakers: 84
  • Blacksmiths: 90
  • Bookbinders: 48
  • Buckle-makers: 50
  • Cabinetmakers: 86
  • Candlemakers: 134
  • Carpenters: 123
  • Clothmakers: 105
  • Coach and Harness Makers: 41
  • Coopers: 99
  • Copper, Brass, Tin, Zinc, and Lead Workers: 57
  • Copyists: 38
  • Cutlers: 32
  • Fabricworkers: 92
  • Farrier: 222
  • Furriers: 24
  • Glassworkers: 134
  • Gunsmiths: 83
  • Harness-Makers: 36
  • Hatters: 72
  • Hosiery Workers: 28
  • Jewelers: 43
  • Leatherwrights: 105
  • Locksmiths: 40
  • Matchstick makers: 60
  • Musical Instrument Makers: 57
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 59
  • Plasterers: 53
  • Pursemakers: 62
  • Roofers: 41
  • Ropemakers: 40
  • Rugmakers: 36
  • Saddlers: 70
  • Scabbardmakers: 82
  • Scalemakers: 41
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 37
  • Shoemakers: 38
  • Soap and Tallow Workers: 123
  • Tailors: 251
  • Tanners: 49
  • Upholsterers: 55
  • Watchmakers: 51
  • Weavers: 108
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 26
  • Beer-Sellers: 53
  • Booksellers: 60
  • Butchers: 95
  • Chandlers: 97
  • Chicken Butchers: 119
  • Entrepreneurs: 39
  • Fine Clothiers: 88
  • Fishmongers: 97
  • Florists: 24
  • Potion Sellers: 68
  • Resellers: 144
  • Spice Merchants: 53
  • Wine-sellers: 74
  • Wheelwright: 61
  • Woodsellers: 36

Service workers

  • Bakers: 216
  • Barbers: 165
  • Coachmen: 58
  • Cooks: 139
  • Doctors: 80
  • Gamekeepers: 62
  • Grooms: 34
  • Hairdressers: 134
  • Healers: 106
  • Housekeepers: 129
  • Housemaids: 194
  • House Stewards: 118
  • Inns: 37
  • Laundry maids: 72
  • Maidservants: 129
  • Nursery Maids: 69
  • Pastrycooks: 121
  • Restaurateur: 177
  • Tavern Keepers: 194

Specialized Laborer

  • Ashworkers: 53
  • Bleachers: 36
  • Chemical Workers: 22
  • Coal Heavers: 82
  • In-Town Couriers: 86
  • Long Haul Couriers: 86
  • Dockyard Workers: 79
  • Gas Workers: 19
  • Hay Merchants: 33
  • Leech Collectors: 103
  • Millers: 84
  • Miners: 81
  • Oilmen and Polishers: 64
  • Postmen: 86
  • Pure Finder: 50
  • Skinners: 114
  • Sugar Refiners: 22
  • Tosher: 60
  • Warehousemen: 118
  • Watercarriers: 80
  • Watermen, Bargemen, etc.: 125

Skilled Laborers

  • Accountants: 52
  • Alchemist: 62
  • Clerk: 84
  • Dentists: 40
  • Educators: 98
  • Engineers: 54
  • Gardeners: 39
  • Mages: 29
  • Plumbers: 41
  • Pharmacist: 45
  • Professors: 16
  • Scientists: 29
  • Wizards: 17

Civil Servants

  • Adventurers: 37
  • Bankers: 54
  • Civil Clerks: 81
  • Civic Iudex: 43
  • Consultants: 25
  • Exorcist: 82
  • Fixers: 46
  • Kami Clerk: 75
  • Landlords: 77
  • Lawyers: 46
  • Legend Keepers: 67
  • Militia Officers: 324
  • Monks, Monastic: 118
  • Monks, Civic: 134
  • Historian, Oral: 88
  • Historian, Textual: 48
  • Policemen, Sheriffs, etc.: 82
  • Priests: 155
  • Rangers: 54
  • Rat Catchers: 60
  • Scholars: 61
  • Spiritualist: 73
  • Slayers: 22
  • Storytellers: 141
  • Military Officers: 125

Cottage Industries

  • Brewers: 111
  • Comfort Services: 149
  • Enchanters: 41
  • Herbalists: 45
  • Jaminators: 121
  • Needleworkers: 149
  • Potters: 66
  • Preserve Makers: 125
  • Quilters: 56
  • Seamsters: 177
  • Spinners: 114
  • Tinker: 43
  • Weaver: 99

Artists

  • Actors: 39
  • Architects: 15
  • Bards: 62
  • Costumers: 23
  • Dancers: 45
  • Drafters: 25
  • Engravers: 30
  • Fine Furniture Carpenters: 19
  • Glaziers: 41
  • Inlayers: 36
  • Musicians: 121
  • Painters, Art: 20
  • Playwrights: 41
  • Sculptors, Art: 35
  • Wood Carvers: 134
  • Writers: 139

Produce Industries

  • Butter Churners: 139
  • Canners: 125
  • Cheesmakers: 134
  • Ice Merchants: 17
  • Millers: 79
  • Picklers: 61
  • Smokers: 49
  • Stockmakers: 43
  • Tobacconists: 57
  • Tallowmakers: 81

14605 of Slæ̈rn Sáididi-īïf's population work within a Foundational Occupation.

23574 of Slæ̈rn Sáididi-īïf's population do not work in a formal occupation, but do contribute to the local economy. 779 (2%) are noncontributers.

Points of Interest

The roads leading into Slæ̈rn Sáididi-īïf possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Mazebepa Woodlands was struck by a drought when Loch Champlain grew too small to continue feeding Waterway Rocking, which reduced the available water supply nationwide, but was especially harsh in the area arround Slæ̈rn Sáididi-īïf. As the neighboring regions had no water so spare, Slæ̈rn Sáididi-īïf lost 183 people, and 331 livestock in the disaster.. The drought lasted for 6 weeks, which are remembered as the Agony Thirst.

History